Fastest way to earn money in re5

Fastest way to earn money in re5

Posted: Boogerman Date: 02.06.2017

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fastest way to earn money in re5

Simalcrum will list some pointers in a small section under extra tasks and accolades in this file. Lately, simalcrum's been hearing a lot of nice bullshit online about, "Gee, this-and-this stage is great for money farming! This could explain how the American economy is in such a piece of crap state -- your returns are not necessarily monetized in one easy to use credit chit. Here's a nice fat explanation at the request of someone higher up to explain the best method of farming money, so you can start sending 20 rockets a minute down the throat of Excella.

That sentence is a total turn on. Starting Off Starting off Resident Evil 5, you will not have access to a lot of anything, save what you can find.

Please check this file for all the free weapons you can find while playing this dumb game: Free Weapon Locations RE5 Simalcrum would recommend playing the game on Amateur, as the set-up of the whole game is more like Shin Sanguo Musou Dynasty Warriors to Yankee American Dogwhich necessitates a slow farming process that's alien only to players who've never played Monster Hunter MOHU!!

By going through on Amateur, you will be able to see where most of the events and traps are, without dying so fast that you cannot learn from your mistake.

Make an effort to save items, and should you need to replay an earlier stage to farm it for ammo or treasure for some early power-ups, do so. If you have the chance, go through the stages as quickly as possible, kill as many enemies as possible, do not continue going into the dying phase does not countand above all -- do not miss when shooting enemies shooting item containers is a miss.

This lets you get a high grade, which translates into a hefty amount of exchange points. By the time you go through this whole labor called "Story Mode", you will have amassed close to 10, to 15, exchange points more if you chose to re-farm areas.

Saving exchange points is crucial. More about this later. Power-up the following You want to power up the following weapon s so you can buy the infinite ammo for that weapon as soon as you complete the game. The bonus features or boner features are unlocked only by completing the final stage any difficulty. In bonus features, you exchange your exchange points or EP for special stuff like infinite ammo.

To get infinite ammo though, you need to completely upgrade a weapon and preferably keep it around, because of the firepower upgrades. To do that, you need money -- and lots of it. But it's better to power-up a single weapon rather than several, so you have at least one infinite weapon when you beat the game. This means while you play through the game the first time, you may not be dishing out the upgrades as much as you like.

Smith Wesson Model 29 Magnum preferred If you can, power up this weapon to its maximum and make it infinite for 15, EP. Although it is expensive, it is very handy to have around. What's more, is that you can grab more of the same weapon in stage In its base state, the damage of the weapon is an impressive damage. If you have infinite ammo for it, you don't need to power it up to make it a very lethal option to your piss-ant handgun.

Resident Evil 5 - Money & Point Farming FAQ/guide

Handgun 92F optional but very likely 1st You may power-up this weapon chiefly because of the ammo nightmare you might've heard about later inbut unless you are really running short on firepower, you can just focus on firepower and upgrade the magazine when you need to. If you do manage to make this an infinite weapon your first oneyou might as well use it you can sell the ammo of an infinite weapon to make more money. Ithaca M37 optional but likely first You get this shotgun early, and if you power it up, it can be a fairly powerful, if cheesy infinite weapon.

However, there're better weapons to shoot for first. The upside to the infinite Ithaca is its relatively affordable EP price of points.

Once infinite, the weapon is a handy boomstick. Stage Cycling A cycle is a period between two points in game terms. This period is a measure of time. Hence the time you spend is your investment.

What you get from it depends -- items, ammo, money, gems, etc. Since you are aiming to farm money, then the return you are going to focus on is money, gems, and extra weapons or crap you can afford to sell. Simalcrum's choice of cycling solo is stageand here's the run-down. First off, do you have an infinite weapon? If you do not, you will need to pack some extra weapons to deal with some problems in this stage arrow snipers and the boss.

If you do, then ask yourself the next question: Is your infinite weapon a magnum? If not, then you will need to keep something heavy like a magnum for the boss. The arrow snipers can be closed in with and fired on with infinite ammo of any type since you don't reload. If you do have an infinite magnum, chances are you're doing really well or know about the farming already. In any case, use mission select and head to stage Unless you are completely at ease with the stage, you may want to use Amateur or Normal difficulty.

The difficulty level will not adjust the amount of money you collect, just the exchange points you earn when you clear the stage. Don't forget to collect the small bits of gold dropped by enemies. Every little bit counts. The Spider Cave There is a treasure in a chest in the spider cave, and a gemstone embedded in the spider silk above the spot where you mantle up to the treasure chest.

When fighting the spiders, keep an eye out for shiny objects in the torches and in the skulls. There are three extra gems in this area simalcrum knows about: The Tombs The next area is partly key to your money making, as it has two sarcophagi with money inside. There are also some extra gems.

At the first two item jars, there is a gem embedded in the nearby stone arch. Shoot it before dropping down towards the collapsing bridge. In the room with the mummy, there is a necklace on the mummy's remains. Before dropping into the trap door, loot both sarcophagi of money and gems. The Narrow Corridors Nothing special, just the three chests with gems in each.

The enemies here drop some gold, but not a lot. Still, collect them all. The Fire Ball Room Kill the two archer snipers, but let the shield enemies get their buddies to appear before you commence the attack more gold dropped.

Turn the crank and stop the balls of fire by diving through the closing door. Head back into the room, and if you set your A. The Statue Room After the collapsing corridor, set your A. If you miss the prox mine, the grenade launcher's 12 explosive rounds will help you tip over the boss.

Afterwards, you sell it because you'll be back here in a jiffy. After pulling the cords on each statue, collect the gem from its base. There is a chest on the other side of the wall next to the green statue treasure. Once the ambush begins, simalcrum heads to the top, drilling most of the snipers and enemies, and shooting the ceiling where they were for an extra gem. From the ambush, the only thing left is to pull the two cords on two different levels be sure to collect the gems from both the top and bottom statues.

The prox mine is on the bottom level where three item jars are. There are also some nitrogen or electrric rounds in a chest on the top level near the one-armed statue. Collect those and sell them if you like note you can buy grenade launcher ammo from craigslist how much money does it make store after you find the first batch.

Pull the last statue redget its gem, and kill the boss by prox mining it then using a magnum or similar explosive on its exposed abdomen. By completing the stage just go up the stairs and exit to stage you also earn a few exchange points, so you can economize on your time by earning some points instead of nothing. The fastest time simalcrum was able to get on solo is 16'48". With an avid human partner, you can do it faster, but this method is pretty handy to do alone.

Other Stages There are other potential stages for money farming, but they are pretty much not as handy and you do not earn any exchange points for the same amount of time. Hence, they are inferior.

What's the fastest way to earn money? - Resident Evil 5 Answers for Xbox - GameFAQs

Accept no other substitute. If you want to test them out yourself, you are free to try them: Stage Chicken Island By constantly going back and forth between the center island and the checkpoint at the gator pit, you can theoretically pick up a load of eggs without the egg glitch offline. Eggs sells for various amounts and since enemies only appear on this stage after you do certain things, you can empty out your pockets and fill up on eggs megaphone formation stock market sell.

The problem is time. However, it does have the potential for one thing: If you haven't found a rare egg of that type yet, you may want to try this trick of cycling chickens on the island.

Stage Licker Avenue Simalcrum tried this one and though it is faster, the pay-off of the time invested is not as good. You overnight information and intraday trading behavior need infinite weapons to make the case for it and the speed. As with the numerous other stages where you quit a checkpoint in mid-stage, you cannot get the bonus exchange points from stage completion.

From the start of the underground lab, you will come across some animal jails and licker cells. Since you can quit the game after the exit elevator arrives, you can re-farm this area and get some free herbs if you like. The total time with infinite magnums and shotguns or rocket launchers is about 5 minutes. Considering you can earn more than three times as much with and get exchange points in the process, this method is not worth simalcrum's time. Just got around to reading this, a lot of good useful info, but I think you missed out on some things on, "Stage Licker Avenue" When you first start the level if you turn around and shoot there is a gem that can get youthen off to the left is a beetle that gives youthen the room with the safe gives youthe four hearts areso you get grzegorz zalewski kontrakty terminowe i forex.

teoria i praktyka 16k in 5mins, can probably pick up the two grenades and extra gold to make another 1k and still do it in 5mins. Hope this info improves the guide. Stage Licker Avenue 2 The licker chamber where you need to lower the drawbridge to the room where you fight Jill and Wesker has an abundance of lickers but possibly fewer gems. If you have an infinite weapon, you can try this and compare the money values, however, since you don't want to finish the stage, you cannot trade futures with mt4 exchange points.

Technically anywhere You can technically farm items and money anywhere by quitting the game and returning to an area you are comfortable with. It's the same layout as Devil May Cry 3, Shin Sanguo Best dividend stocks for retirement income, and the Onechambara games all of them.

If you like this sort of logistic layout, then you will appreciate it. If not, you will detest it quite ferverently. Points XXX-change Points Farming Simalcrum didn't forget this part.

Simalcrum was just busy. They are awarded according to how well you do in the story mode and in mercenaries mode. Since you need something close to 5 to 10 minutes for some stages and some item managementit would be far easier to "let loose" your logistics restraints and simply use Mercs to grab EPs once you have no more need of money.

Forbidden

Refer to the Fastest way to earn money in re5 FAQ here: For Story mode, the most common results: Amateur Difficulty A-rank S-rank Normal Difficulty A-rank S-rank Veteran Difficulty A-rank S-rank The amount of time you spend is dependent on the stage, and how many times you can cycle it without going insane.

Since a majority of the outcomes in Mercs Mad Jackal mode is randomized including your starting positionyou can be assured of a fast and insanely good game of catching the best score possible. Since Mercenaries is timed, you will spend no more than 5 to 6 minutes assuming no bonus time from melee kills, and just time td canada trust buy stocks the time plus items and is possible to get about to points.

There're other advantages in playing Mercenaries mode -- you don't worry about items. The problem though is you cannot bring any assistance into the Mercs character. WYSIWYG what you see is what you get for all the templates, hence you need to work a template well to get the score you want.

While this is comparable to some short stages chiefly stagesimlacrum would like to mention another key point. Mercenaries pays off like Veteran mode -- but the damage done is only Normal hence survivable. So you don't endanger your items, etc.

However, you can still take the same argument simalcrum used for Actually, money is easier buy gun stocks wood blanks earn than exchange points. Exchange points are worth approximately 10 about binary options trading green room times more than money, depending on how much money you can theoretically earn in a stage.

Once you've fully upgraded your weapons, you're done with money unless you need to buy First Aid Sprays or grenade ammo. Just bring a friend you make a wish foundation fundraising pack to double your total score, but you have twice the firepower and you're set. Now the stages making money with blogging.pdf brief, because you earnestly learn more by fighting in them than reading about it: Public Assembly Axe men are the special infected here.

This area looks chaotic, but it is the easier one to get fastest way to earn money in re5 with: There are a few places where you can hole up but with two players asian call option pricing binomial tree use a fully loaded magnum if the axe man appears - you cannot do some tricks here with B.

Chris that you can with Wesker STARs. Mines Black boxers and bug reapers are the special infected here. The mines' tunnels are a death trap with the damn bugs one hit kills but they are perfect for the hordes of idiots running towards you. Farm the time cards in the tunnels, then break out goodbody stockbrokers dublin address the main chamber to funnel your point-carrying buddies enemies to your shotgun.

Note there're spots in the main chamber you can climb to and funnel enemies up ladders, etc. Village Tribal Masked men and the bulb head zombies are the special infected here. The ambush village inminus the drawbridge and the exit to the start of It's a stage similar to the one in Public Assembly, but more like the Spanish village in RE4 but African. Note you can use the windows but not ladders to escape enemies the African zombie enemies need to mantle over windows, but they can jump from the ground floor to higher levels without ladders now.

Ruins Tribal Masked men and the bulb head zombies are the special infected here. This is the area with the bank holidays vs stock market holidays. There are no irobot forex review lasers it would be too easy to trap and kill everyonebut the layout is there.

You can funnel enemies on the bridges, but watch for enemies with the explosive arrows. While the corridors are narrower than the ones in the slumtown, the enemies here are just tough -- they will not kill you stock market crash 20s like the goddamned reaper bug in the mines.

Research Lab The bulb head zombies and lickers are the special infected here. This area is multi-tiered and tough to rejoin a partner.

Also, enemies will use rocket launchers in this zone, so you will need to get up close or evade missiles. It is possible to funnel enemies at the tops of ladders, and if the enemies can shoot RPGs at you even if something like an indestructable fence is in the way they will.

fastest way to earn money in re5

You can use the GoldenEye "shoot-past-the-gap" trick here on the lickers, but most enemies have AK74s or RPGs and they will shoot back. A similar set-up to the room with the conveyor belts. The mini-gunners are tough at short and medium range, but doubling up on them will kill them in a hurry mines take too long.

What is the EASIEST way to make money in RE5? - Resident Evil 5 Message Board for Xbox - GameFAQs

The best place to hole up until enemies run out or you need to kill the chickens is the small room on the upper level. If you remember, this is the room that held the PSG Enemies go through the door or the vent inside the room, so you can use it to defend a bit if you are about to die.

Ship Deck Chainsaw men are the special infected here. A tough stage using the Ship Deck but with some changes. You still need to use the shooting switches to go some places, so it's best to regroup with your merc partner and stock up a few RPGs at the crane and the area past the zipline.

Remember to menu reload and arrange items while on the zipline saves time. The RPGs are primarily for the bastard chainsaw men -- you may want to use Safari Chris just to add a few more rockets early on. Prison Axe men and the block boxers are the special infected here.

The amount of elite enemies here mean you need to pair up and use Safari Chris or Wesker STARS. Gang up and waste enemies using all the explosives you have and hope your shotgun or boom stick is enough to handle the rest of the enemies. Saving flash grenades for the whiptails is required, as you need to expend ammo on all the rest of the tough enemies who will appear in threes and fours.

Minimum is 20K solo and 40K 2P. Minimum is 40K solo and 80K 2P. Minimum is 60K solo and K 2P. Extra Accolades For most of the accolades, you can do in either Story or Mercs modes. Beating the Game, etc. Complete all the chapters on all four Amateur, Normal, Veteran, Professional difficulties. You can score any grade.

Egg Hunt There are four types of eggs, and you earn them from slaying snakes or by waiting for chickens to lay them. You need to have one of each egg type in the inventory for this condition to be satisfied. All Dressed Up Purchase all costumes STARs, Clubbing, Tribal, Safari from Bonus Features. The Bonus Features are unlocked after completing the final chapter. Stockpile Purchase or obtain all available weapons. The rest you have to unlock by upgrading the Beretta 92F, VZ61 Skorpion, Ithaca Model 37, S75 Rifle, and Smith Wesson Model Note that the various grenade types count as well, so you may want to keep one of each in your inventory.

A list of free weapons can be found here: This doesn't apply to Chris' minigun or Sheva's bow. They Belong in a Museum Obtain all treasures in the game. Refer to this guy's Treasure Guide: In mission select, the number of B. A handy guide to all 30 of these bastards: Note the emblems will re-appear each time you continue or re-visit a mission even if you've shot it before. Purchase all the figurines in Bonus Features. This will set you back EP per pop, or about 10, points or so if there are 20 gashapon.

A Friend in Need Save a partner ten 10 times when the warning message "HELP" is displayed. This should be easy. Just press the partner assist button. Lifeguard Save a partner ten 10 times when the warning message "DYING" is displayed. This is a little more dangerous because the character can actually die. Exploding Heads Executed twenty 20 headshots. A Cut Above Defeat five 5 enemies with the Knife. Cattle Prod Defeat thirty 30 enemies with the Stun rod.

Crowd Control Defeat thirty 30 enemies with Chris' Gatling gun. Bull's-eye Defeat thirty 30 enemies with Sheva's Longbow. Get Physical Defeat twenty 20 enemies with physical attacks. Shoot an enemy in the lower body, then suplex. The Works Hit an enemy three times with melee strikes.

A human partner is preferable. After you instigate the first melee hit, let your partner do the next hit, and you follow up with the final hit. Works well if you exploit this in the Mercenaries against the special infected.

Lead Aspirin Headshot a zombie in mid-jump. You have to get it to jump first Public Assembly in Mercs, the top of the bus is an example of such a spot. If you have a spot in story mode with a checkpoint before, you can choose to restart if you run out of enemies or you fail. Fireworks Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade. Be the Knife Deflect a bow gun arrow with your knife. Meat Shower Defeat three 3 zombies with one grenade or proximity bomb. Things get interesting with B.

Chris' five hand grenades in the Mines or the water channel in Public Assembly. Go into the Light Defeat two 2 enemies Las Plagas with one flash grenade. The whiptail, flying thing, or bulbhead zombies are all vulnerable to flash grenades hand or launcher.

The bulbhead zombies especially, are handy to take out with flash, since they are so damn tough. Ride the Lightning Defeat a zombie using the electric current from a transformer. Public Assembly in Mercs mode mimics stage and part of the area just past the gate. There are several transformers on the power poles that can be shot down and dropped on enemies. Public Assembly or stage The fire cans next to the bus.

You can set yourself on fire as well doesn't really matter on Mercs if you need to lure three dudes into the range of the fire. Baptism by Fire Defeat three 3 zombies at once with a drum or gas tank explosion. Harder to do since the explosion might kill you, but there're a few exploders in Public Assembly you can mess with. Naturally, you have to get three of the little Third World bastards in range before you detonate the bomb.

Bad Blood During the first fight with Wesker, damage him a set number of times. An infinite rocket launcher more or less helps. Wesker will catch the warhead like he will in the second fight with the reloadable rocket launcherso if you just hold the action button, you will pretty much spam the sucker to death. Just make sure Jill doesn't wander into the explosion, or her pretty battle suited butt will get singed and then she will die, requiring you to continue.

Drive By Stop an armored truck by taking out the driver. The jeep rail is not very handy, but either the Dragunov or PSG-1 at the truck bridge is what you're after. You can also try a machinegun constant stream of fire but the accuracy will be pretty horrible.

Egg on Your Face Defeat a zombie with a rotten egg. You get tons of these in Mercs mode. Since you're strapped for time and space, you should hotspot the damn thing or equip it, then throw it. The damage is about the same as a grenade, but it will not explode to take out adjacent enemies. Heart Stopper Defeat a licker by stabbing it in the heart. Simalcrum thinks Good Golly Miss Molly Sheva is the primary kicker on this one, since Chris stomps enemies he may impale instead, not sure.

The trick is to flip the licker with a shotgun that doesn't kill it. Either pick up a weak shotgun after you make it infinite and thus you can fire foreveror use the maxxed Jailbreaker the weakest shotgun after maxxing. Flip a licker and approach it with the intent to murder its sorry ass. In Mercs mode, lickers appear in abundance in the Research map, but you can find a few lickers in the labs in chapter 5 of Story mode as well.

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